Bearoff — Backgammon Online and Long Nardy
- Plays on
- Desktop · Phone · Tablet
- Price
- Free · no download · no sign-up
Bearoff is backgammon and long nardy on a chunky 3D board that lies lengthwise on your phone. Roll the dice, race your fifteen checkers home and bear them off before the other side does — against a bot that sharpens with every level, or against a friend on one device.
In backgammon you move toward your home at the bottom while the other side comes the opposite way. Two checkers make a point nobody can land on; a single checker is a blot that can be hit and sent to the bar, from where it has to come back in before anything else moves.
Long nardy — the favourite in Russia, the Caucasus and Central Asia — sends both sides the same way round from opposite corners. There is no hitting and you can never land where the other side stands, so the game is about racing and building walls; only one checker may leave the head each turn, except for a first 6-6, 4-4 or 3-3, and six points in a row may not shut the other side in completely.
Both dice must be used when they can be, and a double is played four times; if only one die fits, the larger one must be played. The game works out every legal play for you, shows where each checker may go, and moves a checker straight away when it has only one place to go.
The bot weighs the race, the points it holds, walls and exposed blots; the first levels play loosely, the later ones hardly waste a pip. Wins by a wide margin earn more stars; the bulb, which shows the strongest play, costs one.
Undo takes back a step of your own turn at any time before the turn ends — so you can try a play and change your mind.
The pills at the top show each side's pip count: the total distance still to go.
How to play Bearoff
Be the first to bear off all fifteen checkers:
- Tap the dice button to roll.
- Tap a checker and then one of the dots to move it by a die's number.
- Use both dice — or all four on a double.
- Backgammon: hit single checkers, make points to block; long nardy: race and build walls.
- When all fifteen are home, move them off the board.
- First with everything off wins.
Game modes
| Mode | What changes | Who it's for |
|---|---|---|
| Levels | A ladder of games against a bot that plays tighter as you climb, in backgammon or long nardy. Stars by the margin of the win. | Anyone who likes a mix of luck and planning. |
| Two players | Backgammon or long nardy for two on one device. | Friends and families sharing a phone or tablet. |
Tips for Bearoff
- Backgammon: make your 5-point early — it blocks and it is safe.
- Don't leave blots within six pips of the other side if you can help it.
- Long nardy: get checkers off the head steadily; a crowded head costs tempo later.
- Build blocks right in front of the other side's checkers to slow them down.
- In the bear-off, spread your checkers over several points so every roll takes one off.
Who made Bearoff?
Bearoff was built by crokocat game studio in 2026 — backgammon and long nardy on one engine that finds every legal play, a bot ladder, a coached first game and dice that really tumble.
About this game
- Controls
- Tap the dice button (or the board) to roll. Tap a checker, then a dot — a checker with one place to go moves straight there. Undo takes back a step of your turn, the bulb shows a strong play. Space rolls, Ctrl+Z undoes, Escape returns to the menu.
- Supported devices
- desktop, phone, tablet
- Developer
- crokocat
- Genre
- Board
- Release date
- September 2026
- Latest update
- September 2026
Related categories
Frequently asked questions
Is Bearoff free to play?
Yes. Bearoff is free on crokocat with no download and no sign-up — it runs in your browser on desktop, phone and tablet.
Is Bearoff backgammon?
Yes. Bearoff plays standard backgammon — roll the dice, race your fifteen checkers home and bear them off — and long nardy, its no-hitting cousin, on the same board.
What is long nardy?
A classic from Russia, the Caucasus and Central Asia: both sides move the same way round, there is no hitting, and you may never land on a point the other side holds.
Are the dice fair?
Yes — every roll is random for both sides.
Can I take back a move?
Yes, any step of your own turn until the turn ends.
Is there a doubling cube?
No, each game is simply won or lost; a bigger win earns more stars.
Guides & tips
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