Swish — Basketball Shooting Game Online
- Plays on
- Desktop · Phone · Tablet
- Price
- Free · no download · no sign-up
Swish is a quick basketball shooter: ten shots a level from a new spot every time, a real bouncing rim and backboard, and on later levels a hoop that slides. Flick the ball, make enough of your ten, and move up.
Where your swipe points is where the ball goes, and a longer swipe throws further. Get close and the game forgives a little; the higher the level, the less it forgives.
The ball flies on real physics: it can rattle round the rim and drop, kiss the backboard for a bank shot, or pop out. A clean one through the net is a swish — gold on the shot tracker.
Make three in a row and the ball catches fire.
Spots move further out and wider around the arc as you climb, and every other level from five the hoop slides from side to side — throw to where it will be.
Make the target to go through; nine or ten baskets earn three stars.
Swish is the flick-to-shoot kind of basketball game, in the spirit of Basketball FRVR and the free-throw machines at an arcade: no dribbling, no defenders, just you, the ball and the rim. If you play Basketball Stars or Basketball REAL for the one-on-one matches, Swish is the pure shooting practice in between — ten shots, a target, and a hoop that eventually starts to move.
The skill is reading your misses. Short means swipe longer, long means swipe shorter, and the direction matters more than the speed — a slow, straight swipe beats a wild flick. Bank shots count, so a ball a little long off the square often drops. You need five of ten baskets at first and up to eight of ten later, and nine or ten earn three stars. Swish is free on crokocat and plays in the browser with no download: click and drag upward on a computer, or flick up with one finger on a phone held upright.
How to play Swish
Make enough of your ten shots:
- Flick up from the ball toward the hoop.
- Point the swipe at the rim — that's where the ball goes.
- Swipe longer for a longer throw, shorter if it flew long.
- On moving levels, throw to where the hoop is going.
- Reach the target number of baskets to go through.
Game modes
| Mode | What changes | Who it's for |
|---|---|---|
| Levels | Ten shots per level from changing spots; the forgiving zone shrinks as you climb, spots move out, and on some levels the hoop slides. Stars by baskets. | Anyone who wants a quick shooting fix. |
Tips for Swish
- Watch where a miss lands: short means swipe longer, long means shorter.
- The direction matters more than the speed — a slow, straight swipe beats a wild flick.
- On moving hoops, release when the hoop is heading toward where you point, or near the end of its slide.
- Bank shots count — a ball a bit long off the square often drops.
- Keep the streak going for a flaming ball.
Who made Swish?
Swish was built by crokocat game studio in 2026 — a flick-to-shoot basketball game with a real bouncing rim, a sliding hoop and bright 3D courts.
About this game
- Controls
- Flick up from the ball toward the hoop: the direction of the swipe aims, its length sets the distance. On a computer, drag with the mouse and let go.
- Supported devices
- desktop, phone, tablet
- Developer
- crokocat
- Genre
- Sports
- Release date
- September 2026
- Latest update
- September 2026
Related categories
Frequently asked questions
Is Swish free to play?
Yes. Swish is free on crokocat with no download and no sign-up — it runs in your browser on desktop, phone and tablet.
Is Swish like Basketball FRVR?
Yes, it is the same flick-to-shoot idea: swipe toward the hoop and the length of the swipe sets the distance. Swish adds ten-shot levels with a target, real rim and backboard physics, a flaming ball for streaks and hoops that slide on later levels.
How do I aim?
Flick from the ball toward the rim: the direction of your swipe is where the ball goes, and its length is how far.
What counts as a swish?
A basket that doesn't touch the rim or the board. It shows as a gold dot on the tracker.
How many baskets do I need?
The pill at the top shows it — five of ten at first, up to eight of ten later.
Why does the hoop move?
Every other level from five the hoop slides from side to side. Throw where it will be when the ball arrives.
Guides & tips
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